Scene The compilation of shots in a certain area
Shot Starts when you press record, ends when you press stop
Take Every time a shot is attempted from a certain angle
Cross Cutting When the scene is edited in such a way as to make the audience believe that two Shots are happening simultaniously
Transitions The process that happens between two shots
Pan Where the camera moves on a horizontally plane to scan an object or place
Tilt The same as Pan however it works on a vertical plane
Dissolve Where two shots blend into each other
Sunday, 30 December 2012
Sound Terminology
Major key a happy sounding piece of music
Minor key a sad/uncomfortable piece of music
Climax a swell in the music
Crecendo where the music gets louder
Diminuendo where the music gets quieter
Staccato where the music becomes short sharp notes (think of the music from psycho)
Legato long and flowing music
Repeated melody shows significance to a certain scene
Leitmotif when a piece of music is associated with a certain character
Dynamics the level of the volume
Atmospheric sounds low ominous sounds like wind or scraping metal
Hypersensitive sounds where noises are exaggerated to create an emotional effect
Minor key a sad/uncomfortable piece of music
Climax a swell in the music
Crecendo where the music gets louder
Diminuendo where the music gets quieter
Staccato where the music becomes short sharp notes (think of the music from psycho)
Legato long and flowing music
Repeated melody shows significance to a certain scene
Leitmotif when a piece of music is associated with a certain character
Dynamics the level of the volume
Atmospheric sounds low ominous sounds like wind or scraping metal
Hypersensitive sounds where noises are exaggerated to create an emotional effect
Wednesday, 12 December 2012
Tuesday, 11 December 2012
Sunday, 25 November 2012
Thursday, 22 November 2012
How to Achieve Band 4 in all Categories of an Essay (for the essay question we have previously done)
In the category of “Explanation/ Evidence/ Audience” there
are 4 points on how to achieve band 4
·
Shows excellent understanding of the task
·
Excellent knowledge and understanding of institutional/audience
practices – factual knowledge is relevant and accurate
·
A clear and developed argument substantiated by
detailed reference to case study material
·
Clearly relevant to set question
In the category of “Use of Examples” there are 2 points on
how to achieve band 4
·
Offers frequent evidence from case study
material – award marks to reflect the range and appropriateness of examples from
case study and/or own experience
·
Offers examples which are clearly relevant to
the set question
In the category of “Use of Terminology” there is only 1
point on how to achieve band 4, however it is a crucial one
·
Use of terminology is relevant and accurate
Saturday, 17 November 2012
How is “Crowd Funding” Affecting the Relationship Between Institutions and Audiences at the Publishing, Design, Marketing and Distribution Level? Answer with Specific Reference to Assassin’s Creed III and Double Fine Productions.
No doubt that the relationship between each company and their audiences will be different for these two fields of game funding. Assassin’s Creed 3 (AC3) was funded and created by a company called Ubisoft who adopt the classic game funding design. On the other hand we have Double Fine Adventure (DFA); this is a game that has gathered its money from the crowd funding site “Kickstarter”. Both techniques of funding can create a game however when it comes to Publishing, Design, Marketing and Distribution the two techniques differ.
On the publishing level crowd funding has made the bond between audience and producer more interactive. Ubisoft control every detail in AC3, but for DFA the publishers are the audience who funded the game via websites like Kickstarter. A difference as to how the two games receive funding is via the people who supply the money. In AC3, Ubisoft fund the whole business and control all the processes up to distribution, after which the audience is left with no input into the game. Unlike crowd funding and DFA, where the audience is the funder who supply Tim Schafer (the designer and publisher) with the money he needs to work. This also allows the audience to have a say into what the finished game will be like as they are active in the game making process. However another place where the two games differ is the amount of money put into the game. Ubisoft put in a huge amount of money for Assassin’s Creed 3 whereas Tim Schafer is making his game from $3,336,371. For both games the profit cannot be accounted for as it has either not been made yet or is in the process of being sold.
Another way that these two funding techniques have related to their audience is via the game design. This comes down to the aesthetical appeal and gameplay of the game. For this area alone Ubisoft used a whole new game engine, Anvil Next. This was a whole new dimension on the AC franchise. It allowed for more fluent movement, natural weather simulations and world occurrences. Therefore the audience who played the game felt as if they were in the world of AC3. Also with the boon in graphics the audience is enveloped in the game. This differs to DFA on numerous levels. This is mostly due to DFA’s less sophisticated game engine “Moai”. For one, Eurogamer.net said that “Double Fine's forthcoming crowd-funded adventure title will likely be a traditional 2D affair, according to the game's co-creators.” Although this sticks to the “point and click” genre this leaves the audience less involved and less likely to lose themselves in the game. However this is not the case for all crowd funded games, the game Maia is a 3D adventure game which has also been funded by Kickstarter. However in the end the game design of AC3 will most likely be more involved and feel closer to that game.
For a game to be bought these days the audience need to be captivated and interested with the game before it comes out. For AC3, Ubisoft used various techniques and in the end cost them $4,000,000 for marketing alone. One of these techniques was the use of YouTube advertisement. When the audience see this advert they see the highlights of the game and feel involved with the game already. Another method that involves the audience is that of different editions. The different editions of the game make the audience feel special and privileged to have it. This contrasts with DFA which only used a video on Kickstarter and YouTube. However, said video involved the creator of DFA Tim Schafer talking to the audience and speaking to them informally. Other companies on Kickstarter use this way of marketing as a form of relating to the audience and thus making the audience feel like they have a relationship to the creators. Also DFA uses a technique where for whatever amount of money one donates, they are given an award as to the amount they give. This makes them feel almost a part of the company as they have been awarded for their contribution.
Without the game itself, the audience would not relate to the Institutions that create the games, therefore the area of distribution is a key one. AC3 the game was distributed to Xbox, Ps3, PSVita and PC. This resulted in many people being able to buy the games across the globe. This however does not mean that it relates to the audience just that many more people can buy the game. It also requires either a person to go to a shop and buy the game or a download of it from online. The first way slightly relates the audience to the Institutions as the person has made a physical effort to buy the game. On the other hand, DFA is only downloadable from the internet. This limits some game players as they don’t have internet connection. However, this isn’t such a problem as DFA is only going to be distributed on PC, Mac, Linux, iOS, Android and Steam. All of which require an internet connection. This makes the audience feel closer to the creators as they can be a fan of Tim Schafer’s other games and thus receiving them in the same way makes them feel closer to him.
I think it’s safe to say that DFA has a far better relationship with its audience. Although AC3 had the more immersive game and game design, when applied to the two Institutions themselves a crowd funded game will have a closer relationship to the audience. This is because of how the audience can actually have a say into what is going on in the game. Also Ubisoft deal with huge amounts of money and so don’t need the audience’s funding. This differs to crowd funding, they need audiences to fund the game. This is why they have a greater relationship to the gamers than a normal funding system.
Thursday, 8 November 2012
Franchise Study of Assassins Creed 3
Development-
Game Engine. For the game engine used in assassin’s creed 3
Ubisoft thought that they should use a new game engine called Anvil Next. This
is a new games engine that is capable of new interactions in the game that
previous engines were not able to. One of these is the weather cycling system.
This means that the weather in the games changes over time and does so randomly
(like real life). This itself is not new but it has never been done on a game
with a high quality of graphics. For some scenes in the game armies are having
a full on war against each other. This requires the game engine to create a
huge amount of interactive people. Thankfully Anvil Next has the ability to
create 2000 npc’s who the character can interact with in one scene. Not with
assassin’s creed 3 but with anvil next, future games will have npc’s who
remember your actions. This means that if
you bump into a guy on the first level he may not save your life in the
last. Probably the thing most like this in Assassin’s Creed 3 is that one can
actually witness plants grow in the game and if they come into damage then the
plants re grow. This shows continuing sales figures because the player wants to
see how the game improves via the small details. I was personally amazed when
in a shop I could see randomly generated npc’s pass the window and still see
the slight reflection of myself (like real life).
Gameplay images.
These images tease the long time players because they show small
differences in the games to the old ones and thus make the players want to play
the game.
Game design.
Characters.
The characters over all have stayed rather similar. The protagonist in each
game is a healthy, attractive and physically active man who kills men via some
unbelievable fighting style. Also the women in each game are thin, big breasted
and in general appealing to men. However the
protagonist in Assassin’s Creed 3 (Connor) is designed to be a
bigger and bulkier hero. His movements however are actually more fluent. This
is evident by the way you can run diagonally whilst facing forward. In previous
games Altair or Ezio have had to face diagonally to run that way, thus making
the running slower.
World.
How one
interacts with the surroundings and in the case of Assassin’s Creed 3 how the
free running system works. This is evident when one is exploring the world as
Connor. Instead of the dilapidated buildings that we are used to with this
series we start free running through trees and up cliffs. This makes the long
time player want to continue playing as it shows the evolution of skills from
the easy blocky buildings to the intricate branches. It also makes the player
feel like they are achieving something as they have been playing through the
evolution so they feel they have got better at controlling it.
Game
Software- This is how the hardware is used. The software is the content of the
game in its basics. This involves the graphics and how they improve. In
Assassin’s Creed the graphics are ahead of its time but we focused more on the
buildings and looks. Now in assassin’s creed 3 we focus more on the character
and the background. An example of this is the first protagonist Haytham when he
boards a boat. His face is uncovered unlike the previous games and we see how
the better graphics affect his face. Also in the background there’s new motion
(a sea moving or people passing windows). The long time players will wish to
play the new game to see how the graphics have advanced.
Distribution
(this is an adaption of Brad Matthew’s bradmatt.blogspot.co.uk)
Assassin’s
Creed III has been distributed across many different platforms including
Xbox-360, Play station 3 and the all new PS Vita. This means that the game
can be bought by many people. Game players tend to have a certain console which
they prefer; this means that if the game was on only one or two consoles there
would not be as many sales. The marketing for the game shows an advertisement
of the game and also advertises the fact that it is sold at the videogame shop
franchise “Game”. The Game store itself has both a physical store and an online
store. On the online store customers can order and even pre-order the game for
bonus features. These bonus features are split into various forms of features
varying from a figurine to an extra weapon in the game. A long time player
might collect these items and thus keep buying the games. The physical store
allows the exact same capabilities in both pre-ordering and buying the game
directly. With Assassin’s Creed III been a sequel in the popular Assassin’s
Creed franchise, most local game stores and even some supermarkets now sell the
game. Having the game at a local supermarket is a lot easier than going into a
specialist game shop, and any person who does shopping could walk past it and
buy it not just a person who goes into a game shop. This distribution allows
the game to be received by customers in a wide variety of locations without an
effort to find it.
As well
as been sold widely throughout stores, The most common distribution for the
game is online, not only can big retailers that have physical stores sell the
game online, but companies like Amazon and Play.com are distributing the game
widely because of their trusted customer base. This game due to the internet
has become Ubisoft’s most pre ordered game of all time. This allows the game to
be distributed on a huge scale for customers and shows how the game is getting
to the audience. When the game is ordered online the customer can either pick
the game up from the store that they purchased it from or they can choose to
have the game delivered directly to their home which allows the game to be sold
to more and more people that can't get out to a physical store.
Publishing (this is an adaption off Adam Lewis’ blog
adam-lewis-media.blogspot.co.uk)
The franchise first attracted a younger audience with the first
Assassin's Creed hence the rating was 15+ while Assassins Creed 3 is an 18+.
The franchise has grown up along with the audience to maintain its faithful
fans. This new game has been marketed as the perfect time to buy into the
Assassins Creed franchise and has tried to widen its audience. You would expect
the main audience to be teenage boys but the game is also popular with middle
aged men that were the first generation to grow up with the gaming industry and
experience all the changes from tetris all the way to this new Assassin's
Creed.
The PSP version has
the main character as a female. The target audience for this version is aimed
more at females as they would be able to relate with this female. As a female
it goes against the normal stereotype and instead the character is fighting and
killing men. All the stereotypes are subverted unlike the other versions that
follow the stereotypes. The game includes lots of different genres and because
of this appeals to a wide audience. The new character is bigger, stronger and
better at fighting which appeals to boys that are "obsessed" with
war. Assassins Creed has captured the imagination of many people as the picture
on the right shows.
The game will has been released alongside other popular franchises such as Call of Duty, Halo and Forza Horison all competing over the same target audience so by widening this audience with the PSP, online gameplay and multi-genre. These aspects make it competitive in the market against other games.
Narrative
(this area is copy and pasted from Wikipedia)
The game will has been released alongside other popular franchises such as Call of Duty, Halo and Forza Horison all competing over the same target audience so by widening this audience with the PSP, online gameplay and multi-genre. These aspects make it competitive in the market against other games.
The story starts with Connor. After Charles Lee informs a young Connor
that he wishes to speak to the elders of his village, he returns to find the
village burning, causing the death of his mother. Later, a teenage Connor is
told by a village elder that the reason no one is allowed to leave the valley
is because they are there to protect the Temple. After showing the wise woman
the symbol of the Assassins, she tells him to leave the valley, finding
Achilles Davenport, an Assassin, and convinces the elder embittered fighter to
train him.
After collecting supplies to rebuild the decaying homestead, Achilles
presents Connor with the Aquila, a ship Connor can use to patrol the Eastern
seaboard. Connor soon is taken to Boston, where he is finally dubbed Connor
Kenway, after Achilles' son.
As Connor learns the art of being an assassin he is brought into the
cities of Boston and New York as well as a large open area called The Frontier.
After being made a full-fledged member of the Brotherhood by Achilles, Connor
sets out to eliminate the Colonial Templars. William Johnson is first
assassinated after he attempts to purchase the land in which Connor's people
reside on. Connor next targets John Pitcairn, who leads the British forces at
Bunker and Breed's Hills. After he is dealt with Connor next targets Thomas
Hickey whom Connor discovers is plotting to assassinate George Washington.
Upon travelling to the Caribbean and pursuing a boat, Haytham and Connor
find Church and kill him. The two then travel to meet Washington. Here, Haytham
discovers a letter revealing that Washington has ordered the removal of all the
Indigenous tribes from the land as a number of which have supported the
British. One of the lands to be removed is Connor's own despite the tribe being
completely neutral. Connor severs his ties with Haytham and Washington and
takes off to protect his tribe's village. Connor finds the village safe, but
the wise woman has dispatched several tribesmen to turn back the Colonials sent
to purge the village. Connor neutralizes them to avoid conflict, however he is
forced to sacrifice a good friend mentally blinded by Lee.
Connor becomes torn in his mission to eliminate the Templars with the thought
that he could possibly turn his father for good. Connor sets off to pursue Lee
who has been disgraced by Washington and taken refuge in Fort George. Connor
infiltrates the fort only to find Haytham. Haytham reveals Lee has escaped
(with the medallion) again and he and Connor engage in battle. Now accepting that
his father will not turn, Connor kills Haytham, who refuses to repent in the
end.
Connor now pursues Lee again. After pursuing Lee into a burning ship the
two come to a stalemate after falling through a section of the ship. Connor is
impaled in his side by a piece of the ship. Lee asks him why he continues to
persist even though the Templars only rise again and again. Connor replies,
"Because no one else will", and shoots Lee in the chest. A mortally
wounded Lee escapes in a ferry across the lake with a badly injured Connor in
pursuit. Connor finds Lee in a pub taking one last drink and finishes the job
by stabbing Lee in the chest.
Connor takes down
the portraits of the Templar members in the secret basement and burns them,
signifying the end of his journey. In addition, his return to his home village
(shown before) is detailed further- upon arrival he spoke to a hunter that had
been camping there, who revealed that the new U.S. Government had sold the land
his village rested upon to settlers in order to settle war debts. He also
travels to the pier in New York, seeing the last of the British Redcoats leave
America for good. However, at this same encounter, Connor sees the beginnings
of the slave trade present in the newly formed nation- right next to the pier
of citizens cheering at the departure of the British there is a stand where a
slave trader is peddling three of his "wares".
Genre. Assassin's Creed 3 is very much a multi-genre game. Fantasy, adventure,
strategy, beat em up, sandbox, sci-fi, puzzle, stealth and racing. This makes
the game very immersive and allows the gamer to explore and spend many hours
completing the missions, collecting or just enjoying this virtual world which
in this new assassin's. One minute you can be tearing apart some guards the
next collecting collectibles. This makes the game incredibly varied and diverse.
The game is mostly third person which means that the camera is behind the
character.
Not many games have
this multi-genre so assassin's creed 3 doesn't have many competitors and is
different from other popular franchises such as Call of Duty, Halo and Need for
Speed. The multiplayer in Assassins Creed has been included since Brotherhood
and has been mostly successful. It is a different concept from the usual team death
match on most first person shooters and includes players hunting each other.
The genre of the multiplayer is very much stealth and is popular for its
inventiveness.
Marketing (This is
an adaption from Joe Cockburn’s joe-cockburn-media.blogspot.co.uk
This helps sales figures in an obvious way, the more people who see it across the TV, radio, advertising boards etc, the more people are aware of it, and then they look into it, find a large network of exciting "exclusive reveal" videos on the internet and get excited for the game, and want it when it comes out.
On Youtube, you can find a wide range of videos showing interviews and new features of the game. These helped build up anticipation for the game from fans, without revealing too much. This is a good way of promoting something as it comes at absolutely no cost whatsoever, but is a great way of building up excitement and draw in more people who preorder because they are watching the videos and want the game as a result. The videos have over 1 million hits each. As well as those, there are numerous trailers for different parts of the game, such as the new storyline, the new character "Connor", the new weapons and various others.
In
total, across 4 consoles, there are 7 different editions of Assassin's Creed 3.
The Standard Edition is available on Xbox 360, PS3, PS Vita and PC. The Limited
Edition, which includes various extras which come with the game disc, including
a belt buckle and a large embroidered colonial flag, and is available on Xbox
360 and PS3. The Digital Deluxe Edition is available just on PC, but comes with
various add-ons from past versions of the game, like favourite missions and a
"Best Of" soundtrack. Available on Xbox 360, PS3 and PC- the main 3
consoles the game is available on- are the Special Edition, the Join Or Die
Edition, the Freedom Edition and the UbiWorkshop Edition. These each come with
their own arrangements of extras, including exclusive lithographs, an
encyclopedia and rare prints, among others.
This helps the franchise develop sales figures as collectors and "hardcore gamers" will buy a number of, or at least the most expensive edition. This helps bring in much more money to the frenchise, at little extra cost to them. It also helps the franchise establish itself as it shows the commitment from the developers and designers.
This helps the franchise develop sales figures as collectors and "hardcore gamers" will buy a number of, or at least the most expensive edition. This helps bring in much more money to the frenchise, at little extra cost to them. It also helps the franchise establish itself as it shows the commitment from the developers and designers.
new AC£ stuff (stuff that was in the photo on the previous slide
Assassins creed 3- development
Game engine- Anvil next
Can do weather cycling (random weather), Create crowds of at most 2000 , the world changes over time to do things like growing plants or making damage to buildings permanent. The characters in the game have artificial intelligence. In the crowds each person has their own personality, wind and water simulation is so accurate you use the actual naval techniques to aim at the enemy, When the character walks through snow his footprints are remembered for the duration of the mission.
This shows continuing sales figures because the player wants to see how the game improves via the small details like weather and crowds
Game images-
These images tease the long time players because they show small differences in the game to the old ones and thus make the players want to get the game.
Game design-
Characters- The characters have stayed quite similar. The protagonist in each is a healthy thin attractive man who kills men via some fluent fighting style. Also the women in each game are thin, big breasted and in general appealing to men. However the way in which the protagonist moves is more fluent and smooth compared to previous games, like in assassins creed where Altair would only run left after stopping running forward
World-
How one interacts
Game engine- Anvil next
Can do weather cycling (random weather), Create crowds of at most 2000 , the world changes over time to do things like growing plants or making damage to buildings permanent. The characters in the game have artificial intelligence. In the crowds each person has their own personality, wind and water simulation is so accurate you use the actual naval techniques to aim at the enemy, When the character walks through snow his footprints are remembered for the duration of the mission.
This shows continuing sales figures because the player wants to see how the game improves via the small details like weather and crowds
Game images-
These images tease the long time players because they show small differences in the game to the old ones and thus make the players want to get the game.
Game design-
Characters- The characters have stayed quite similar. The protagonist in each is a healthy thin attractive man who kills men via some fluent fighting style. Also the women in each game are thin, big breasted and in general appealing to men. However the way in which the protagonist moves is more fluent and smooth compared to previous games, like in assassins creed where Altair would only run left after stopping running forward
World-
How one interacts
Wednesday, 7 November 2012
How Game Development Affects Franchise Continuing Sales
Wednesday, 31 October 2012
Assassin's Creed Brotherhood homework
Genre- It is a mixed genre game. This means that it combines
several genres and puts them into one game. For this game these involve;
sci-fi, fantasy, platform, beat em up, stealth, multiplayer, puzzle, strategy,
shooting game, slightly RPG and adventure
Development from previous games- Probably the most important
development is that for the first time the player can play online multiplayer. This takes the form of various missions where
one tries to kill other players without being killed themselves. The hard part
though is that you have a certain target and if you kill an innocent then you lose
points. Also in the one player game mode the player can actually order other
assassins about from the brotherhood. For this they have to find people in
trouble, save them and then recruit them into the order. From here you level
them up to the rank of assassin via sending them on missions all over Italy.
You can also own buildings and claim money from them.
The way the player interacts- Instead of controls for
actions the player is given the four buttons that represent parts of the body.
This means whenever you want an action to do with that body part you press that
button. There are three ways a player can play the game; kill the target
silently through stealth then sneak away. Kill the target through stealth then
fight your way out. Or my personal favorite walk in and out whilst killing
everything that moves. This adds a personal touch to each person you kill, an
almost modus operandi.
Assassins Creed Revelations Facts
The consoles that assassin’s creed revelations are on are:
- Xbox
- PS3
- PC
The game has shipped in total 7 million copies of the game
worldwide. Most of these were shipped to the USA and the UK
The game by the end of the year 2011 had made $652000000
The game came out in 7 different packages; Standard, Animus
Edition, Collector's Edition, Special Edition, Signature Edition, Ultimate
Bundle and Ottoman Edition
The multiplayer mode on this game saw the protagonist rise
through the ranks of the Abstergo Templars.
Monday, 29 October 2012
Saturday, 27 October 2012
How is technology changing the computer game industry?
Probably one of the main points is how the internet is being
used. Thousands of people could soon be out of jobs because of the game
download function on consoles these days. Because a person can simply buy a
game online in 5 minutes without leaving the house the shops that sell the
games are losing business. The way some shops are trying to combat this is by
buying the writes to sell the game online instead of the original company. This isn't just bad for the shops though, the distributors of the games will no
longer have jobs so that line of work will lose money too.
However, the internet can be used for good areas of gaming.
After seeing how high the definition is on phones these days there are some
companies (Microsoft being one of them) who wish to start selling full games on
phones which increases that field of work. However this idea is still in
planning.
Probably the biggest problem that the industry faces in the
future is the rising cost of the games. This rise has caused many to stop playing games, if prices continue to rise i wouldn't be surprised if some game companies close down.
1 Upcoming Game Release
Assassin’s creed 3
When I heard this was coming out all I could say was
“FINALLY” this game series has left the fans, like me, with tons of
cliff-hangers. This game however has had several rumors about being the last
game in the series, so hopefully there will be no more cliff hangers.
So far in the series we've played a rule breaking assassin
from Jerusalem, a smooth sophisticated Italian assassin and a guy called
Desmond who’s a bit confused. And would you believe it but in the next game we
play another free running psychopath called Connor.
However that is where the similarities stop. Probably the
biggest difference in the new game is naval warfare. Sure in the previous games
you could fly or use a tank as if you were from the future, but in this game
you get to command an armada into battle. Even though there is this new dynamic
side to the game, we still have the protagonist being his little nimble self.
The story takes place after Desmond has woken up from some
kind of coma. Not much has been said about the Desmond story line but the
writers have revealed a lot about the life of Connor. We know that the time is
of the war of independence in America. Both sides are the enemy to this cold
blooded killer. All we know is he’s out for knowledge of the Templars who wish
to control the minds of all humans. Even though he seems to be a bloody killer the audience
can tell that Connor is not the antagonist via his white outfit (connotes
purity) and the fact that every shot of him is a low shot (connotes power).
Advert from E3: http://www.youtube.com/watch?v=-pUhraVG7Ow
This game is to come out on 31 October and (as usual with
assassin’s creed games) it is expected to have a huge profit after one week in
shops.
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